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Winning Parlays for Craps, Baccarat and Roulette and BlackJack

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AntiPhase for Even Bets

System 222 for Even Bets


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"a very solid system using differential betting for all even money bets - with consistent profits"


DB RB System
for All Even Bets

by Izak Matatya

"proved itself profitable for over 4 years of continuous play at Hamburg Casino, for an equivalent of 428,000 spins"
 

There have been numerous discussions in the forum about differential betting and I have pursued long research hours on the subject and  I came up with a system, which brings the most profits in this field.   I find this DB to be the strongest one of them all.

Differential Betting (DB) consists of betting on both opposing sides of an even bet, with a difference of the bets.  For instance, if the system requires the betting of say 6 units on Black and 4 units on Red, it is sufficient to bet the difference 6-4 = 2 units on the side, which requires the higher bet, on Black in our case.  The result of betting 6 units on Black and 4 units on Red versus 2 units on Black only is identical.  If Black should win, you profit 2 units.  If Red shows up, you lose 2 units.  A strong advantage in differential betting is that a zero in Roulette would make you lose only 2 units versus the otherwise 10 units (6+4), that you would bet without using DB. 

The DB RB System for Even Bets is applicable to all even bets in games such as Roulette (Red/Black, High/Low, Even/Odd), Craps (Pass Line/Don’t Pass Line), Baccarat (Player/Banker), Sic-Bo (Big/Small), which pay 1:1.  RB (Red/Black in Roulette) was chosen for the name of the system, because this even bet is visually the most apparent one.  One can walk in a casino between Roulette tables and one can very easily spot the Blacks and Reds that showed up on the scoreboards.

The aim of DB RB System is to generate as many units as possible, as the number of Reds and the number of Blacks get as close to each other as possible.   

For example, on a very short run of 10 spins, if you get 5 Reds and 5 Blacks, the DB RB system will generate 10 units exactly.  And those 10 units will be generated regardless of the order or the sequence of the Reds and Blacks that came up.  

RRRRRBBBBB, RBRBRBRBRB, RRRBBBRRBB, RRBBRRBBRB,  RRBRRBBRBB, and all other combinations of 5 Reds and 5 Blacks will produce exactly 10 units, regardless of any type of streak, chop or pattern and regardless of the order in which the Reds and Blacks appear. 

On a longer run of say 300 spins, if you get 140 Reds, 150 Blacks and 10 zeros, for instance, you will know that the system will generate 280 (2 X 140) units, minus some losses on the difference of 150-140=10 bets and losses on the 10 zeros, if the Blacks and Reds alternate without too many streaks.  So, you could expect a profit of about 200 units for those 300 spins. 

Most days in the Hamburg Casino consist of about 300 spins.  You have the opportunity to verify the performance of this system prior to your purchasing it.   You simply have to check the statistics at the end of the day about the number of Reds and Blacks.  If the difference between their count is less than 30, you will know you will end up in profit.  If not, a loss limit will cut the losses down to a minimum.

As a matter of fact, the following are the results for the entire month of May 2005, played at Hamburg Casino, Table 1:

Date

MM1 - Units

01-May-05

-64

02-May-05

44

03-May-05

14

04-May-05

228

05-May-05

-64

06-May-05

6

07-May-05

94

08-May-05

-60

09-May-05

24

10-May-05

-56

11-May-05

94

12-May-05

216

13-May-05

-66

14-May-05

-62

15-May-05

8

16-May-05

92

17-May-05

18

18-May-05

92

19-May-05

34

20-May-05

-70

21-May-05

-56

22-May-05

90

23-May-05

-60

24-May-05

-64

25-May-05

-76

26-May-05

-60

27-May-05

-58

28-May-05

90

29-May-05

90

30-May-05

-62

31-May-05

4

Total:

360

A total of 360 units were made. 

Money management: open ended winnings with a stop loss at <-54 units.   As you can see, some days generated more than 200 units up to 228 units, which compensate for 13 losing days in total.

The system has three money management methods, which suit different budgets.

A second money management method, for instance,  is for the less aggressive and more conservative player.  This time the DB-RB system is played until a win target of +14 units or a loss limit of -28 units is hit, whichever happens first. 

A third money management is even more conservative and  is played until a win target of +10 units or a loss limit of -20 units is hit, whichever happens first. 

The chart below summarizes the results for this money management method applied to DB RB system for the same month of May 2005 at the Hamburg Casino, Table 1: 

Date

A second MM (win goal: +14, loss limit <=-28)

01-May-05

16

02-May-05

20

03-May-05

14

04-May-05

14

05-May-05

14

06-May-05

14

07-May-05

14

08-May-05

14

09-May-05

14

10-May-05

-36

11-May-05

16

12-May-05

14

13-May-05

-38

14-May-05

14

15-May-05

14

16-May-05

16

17-May-05

-38

18-May-05

14

19-May-05

16

20-May-05

14

21-May-05

-36

22-May-05

14

23-May-05

14

24-May-05

14

25-May-05

14

26-May-05

-40

27-May-05

-30

28-May-05

14

29-May-05

14

30-May-05

16

31-May-05

14

Total:

148

This gives us a total of 148 units.   

Note again that some days end up at less than 28 units.  This is also because we were at less than -28 at the previous bet.  An additional loss brought us to -36 or -38 and even -40 units.  From the other end, some days end at +16 or +20, despite the fact that our win target is +14 units.  This is also because we were probably at +12 units at the previous bet.  Betting the amount that the system required and winning that bet, brought us to +16 or to +20.   

An even more conservative win/loss limits of MM3, are +10 and <-20, which show a similar win/loss ratio as shown in the chart below: 

Date

Third MM with smaller win/loss targets
(win goal: +10, loss limit <-20)

01-May-05

12

02-May-05

10

03-May-05

10

04-May-05

10

05-May-05

10

06-May-05

10

07-May-05

10

08-May-05

10

09-May-05

10

10-May-05

-26

11-May-05

10

12-May-05

10

13-May-05

-26

14-May-05

10

15-May-05

10

16-May-05

10

17-May-05

-26

18-May-05

10

19-May-05

10

20-May-05

10

21-May-05

-24

22-May-05

10

23-May-05

10

24-May-05

10

25-May-05

12

26-May-05

-28

27-May-05

-30

28-May-05

10